See the settings for the Android platform Player.įrom the Google Account that will publish the game, register the Android application with the Google Play Developer Console. TIP: Reuse the Bundle Version Code from your last uploaded APK during local testing to permit side-loading without first being required to upload the changed APK to the Developer Console. The original keystore is always required to update a published Google Play application. TIP: Make sure you safely store your keystore file. Keep the game's product identifiers on-hand for Google Play Developer Console use later.īuild a signed non-Development Build Android APK from your game. See Unity IAP Initialization and the Sample IAP Project. Products have Types to represent their durability: subscription, consumable (capable of being rebought), and non-consumable (capable of being bought once) are the most common. These Products have an Identifier, typically of string datatype. A platform's Store allows the purchase of Products, representing digital goods. In-App Purchase (IAP) is the process of transacting money for digital goods. The Unity IAP purchasing API is targeted. This guide describes the process of establishing the digital records and relationships necessary for a Unity game to interact with an In-App Purchase Store. Configuring for Google Play Store Introduction
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